Thursday 29 November 2012

Seeking partners


Are you

  • a resource-challenged modest-sized museum?
  • trying-out low cost ways of engaging visitors via smart phones and/or iPads etc?
  • or thinking about it but worried by the potential financial implications?

We are seeking

  • small museums which would like to try some things out with us
  • museums and groups that would like to explore setting-up a peer-support advisory service
Is this a good idea?
  • would you like to explore further?
  • or is it already being done?

Please
  • contact Annette Haworth via admin (usual at sign) aact.org.uk
  • or comment here.

Thanks!

(AACT is a tiny volunteer-run charity currently managing the iMuse Programme).

Friday 2 November 2012

iMuse where have we got to?


At the start of 2012, we adopted some 'principles' - a rather grand name for a list of things we were trying to do and how. It's somewhat past time to have look back to see where we are and whether we've stuck to these or think they should be altered.
Here we go,original wording in blue italics:
We aim to help moderate size museums become more accessible by using mobile devices.
By 'moderate size' we meant museums which don't have there own IT teams or large budgets (average app apparently costs ~£30,000) for software development, but which do have some effort - whether staff or volunteer - to put into creating some mobile device-based museum experiences.
By 'mobile devices' we meant those that are now consumer, high-street, web-enabled devices (iPads and similar tablets and smartphones). It was pointed out that other, more specialised, mobile devices (such as Voca) might be included, but we have not done that specifically.
What have we done?
We have tested several things in and around two 'moderate sized' museums: the Museum of English Rural Life and latterly, the Ure Museum of Greek Archaeology.
Have we helped them become more accessible? Not yet on a sustained basis.
We will:
-experiment quickly/iteratively (fail fast, fail often!)
Yes, we have done this, with more than a dozen activities tried out, and iteration, particularly in relation to the use of QR codes and symbolised labels.
-test in the field and with ‘real’ users
Yes, we have done this, with lots of people trying our various activities. However, there have been very few trials where we have known for certain that a visitor has a particular disability or none. Most of the activities have been by mixed family groups with us participant-observing rather than formally set up, controlled sessions. 
-aim for sustainability by leveraging visitors’ own equipment,
almost everything we have done is driven through the web so could be accessed using visitors' own phones/tablets. BUT we have done almost no design specifically for visitors' phones and, while some logs show visitors' using their own phones in the MERL, there has not been any sustained info available about how to connect to the in-gallery wi-fi or any handouts on what is available. Much of what we've tried has been on our iPads loaned to visitors during special events (such as half-term family activities).
-using freely available systems
almost everything we have done is through freely available systems, with a minor (cost-wise) exception of Kiosk Pro for iPad (to enable use without network access in the MERL temporary exhibition area) and of course some bits of code (albeit laughingly simple HTML/Javascript, they none the less would cost if you didn't have the right sort of volunteers!)
-and don’t rely on full wifi/wireless coverage
this is a hard one, and still a very real problem for some sites, thick walls being a museum speciality. We've got round it by (1) carefully choosing the actual places to put e.g. QR coded labels where there is a signal (2) use of Kiosk Pro 
-link (dynamically if possible) to existing museum content [this is a request from museum curators who are concerned about various non-updated copies of catalogue info being promulgated]
Well, we have in our 'layered' version of a couple of trails, linked a further info button or a QR code to the museum catalogue entry. This can work and actually be quite helpful (e.g. the visitor can get the iPad to read out the entry - though the fact the iPad can't pronounce 'Boeotian' was of great concern to one ex-curator...) However, unless there is some ongoing agreement about methods of accessing the catalogue being sustained, the ground can shift under your feet and there is no more guarantee of sustainability than if one were using copied data (we have experienced this with the MERL/University Library aggregation system interface changing. Outside iMuse, there is work on directly feeding the Historypin data from museum catalogue. This all gets quite technically sophisticated and likely to be outside the range of smaller museums.)
-involve visitors in digitising content, recording videos, acting as guides
So far, the only real experiments on this have been with a few young people, where we found involving them in creating content by taking photos and videos did seem to increase engagement greatly. We are, early in 2013, part of an ACE project, Stories of the World, where 3 schools (one a special school,14/15 year olds) will create content based on myths and objects in the Ure Museum.
We have found that more minor involvement, simply being 'in charge' of an iPad with it hung around your neck, or being able to change a trail in a small way by selecting the relevant objects from a set for the Olympics trail did increase engagement, and led to greater interaction within groups. The novelty of simply 'scanning' a QR code, getting an iPad to 'beep' and finding another clue had a hugely engaging effect on 2-82 year olds, with great excitement and chatter from all abilities. Whether that indicates any engagement with the actual objects....
-possibly better to use photos [rather than symbols] as interface.
We have iterated quite a bit on the symbol/QR code/label combinations - cutting down the use of more 'abstract' symbols considerably.
-design so the least able in a group can do something
The tethered iPad-on-a-box on a trolley did enable more to join in some trails (it helped: child in wheelchair, learning disabled group [who chose to re-view and re-view a video], young person using walking frame with poor hand coordination, people who find iPad too heavy, got round difficulties of aligning device on a code, people with VI).
We have adopted a layered approach to access to information, starting with the label and going through other levels through scanning and key-on-screen taps so that visitors of different abilities can choose what they look at/hear. We managed to get some analysis of the QR code use done (note coming out in Journal of Assistive Technologies, in print).
Most recently, the text-free Ladybird book (an iPad bound to look like a Ladybird book, with the original artwork pictures and sounds associated with tapping the animals etc) has proved enormously popular with visitors of all types.
............................

So,on the face of it, we seem to have followed the principles more or less.
BUT where does this leave iMuse? It needs to find a way to encourage museums to become 'mobile device' friendly. Trying fun things out in a couple of museums does not lead to anything sustainable. We are looking for ways to encourage others to try things, for example by setting up an advisory service in partnership with other organisations.

Saturday 14 July 2012

holybrook walk


Three minute video from the AgeUK Berkshire Historical Walk in Reading along the Holybrook and River Kennet




Friday 13 July 2012

Summer holiday workshops



  • The aim is to have fun in the museum either doing our trail on an iPad (which can be carried, worn round the neck or wheeled round on a trolley) looking at videos and photos of a few of the objects in the museum and/or making your own museum trail.
  • Participants can use either their own smartphones/tablets (like iPads) or use one of ours (or both!)
  • We will show how to make a QR code (one of those square dotty barcodes) and scan it on a smartphone/iPad so it takes you to something interesting (like a video).
  • Participants can chose one or more objects in the museum which they find interesting. They can take photos or videos of it and we'll help them make a QR code for it, and a museum-type label with this on.
  • This can be tied to the museum object and they can show people how to do their 'trail' if they like (or take more photos with it in place perhaps to show to the family later.)
  • The aim is to have fun, do things at whatever speed the participant likes, rather than have a formal 'learning experience'.
  • We aim to just have a few participants on each afternoon, with free cake and tea/coffee/juice for them and their companion.
  • Companions are welcome to join in, look round the museum or relax in one of its comfy chairs as they like. [we haven't quite worked out how to show live Olympics at the same time, but am investigating!)
  • Everything is in one area, with the studio just off the main museum gallery.
  • There is flat access (including to a disabled toilet at the end of the gallery).
  • Free parking.
  • If participants would like to tell us of their special needs in advance we will do our best to accommodate them.












Thursday 21 June 2012

Thursday 7 June 2012

Hanging out in the MERL


At Half-term, June 2012, we are just hanging around in the Museum of English Rural Life with iPads, Berkshire Farmer Books and the iMuse trolley. Visitors are trying bits of the trail, with labels fastened with soft tape to objects, QR codes and (a selected few) Widgit symbols, videos showing stuff working, extracts of the story being read, photos from the archives.

Children are borrowing the iPads to draw and take photos (and transform them optically). We've tweeted some as an easy way to save them. Interesting that we got a drawing of a 'Tractor at Night' - good to see an understanding of modern farming techniques in an 8 year old, though the 'Farmer Pirates' treasure map was an interesting mix of themes!

A family watched the video from the Amners Farm Lambing Sunday - though some turned away during the actual birth, one raised the subject of stillbirth which showed an encouraging understanding of the sometimes grim reality.

We also showed the Olympics Trail - the animations [story lines from two Reading schools as part of the Cultural Olympiad] went down very well, and did lead to discussion on javelin throwing and Greek boxing. Young children knew more about the street dancing moves than iMuse. Also brief iMuse visit to the Ure Museum of Greek Archaeology, Reading, revealed that the animator has now published the full thing which is great news. See Ure View Animating Ancient Greece on Youtube

MERL has a very relaxed area with toys, a rug to play on and comfortable seats. It's a natural place to sit showing stuff on mobiles like the iPads with people dipping in to look at stuff or draw or talk. Not all museums have this though. iMuse will have to think about what/whether it could do in a more formal place.

Village Fete coming up 9 June. iMuse will report it here.

Wednesday 6 June 2012

Olympic trail


We are working on a 5-stop (one for each day of the Ancient Olympics) trail in the Ure Museum of Classical Archaeology. Each stop will have one object associated with a particular day.

Material has been gathered from the Open University's excellent Openlearn Olympics information.

Some of the same problems as in the Berkshire Farmer trail have been encountered, plus the added wrinkle that Openlearn uses Flash for its animations so we are unable to show these on an iPad.

Our urge to try a more 'industry standards' compliant tablet is great, but we probably do not have the manpower to support another tablet, and the iPad accessibility options are otherwise good.

We have been able to use the animations from the Reading schools/animator/Ure cultural olympiad project in the iPad version being tried over half term in the Ure Museum. The animator and the Museum have granted permission to use elsewhere but we await permission from funders (?) as use on other mobile devices would require publishing.



Berkshire farmer trail


Labels with QR codes and Widgit symbols are now tied to various objects in the Museum of English Rural Life with (soft) tape supplied by the Museum Conservator. We've started to let visitors try it for themselves on our iPad-on-a-trolley.

Video, especially of the thresher, was popular yesterday, as was breaking out to draw corn and 'countryside' on the iPad and take transformed photos.

Maybe the trail should take the visitor straight to a video clip before offering other options?

Some visitors who are not iPad-users find the concept of 'tap' [the buttons] don't 'push' (as you would with an ordinary button) difficult. Not being able to play a video as soon as a QR code is scanned (for example) is nasty and seems to be an iPad 'quirk' which has no (believable-rational) explanation. The Kiosk Pro app has been useful to run demos of the trail where no wi-fi or wireless signal is available (especially good for Country Fayre in a marquee) but of course we need a signal when, say, a Youtube video forms part of the trail. If the iPad is online, the app is not 'allowed' (?) to use the camera.

Odd 'features' like this make it difficult to produce a really sound (ergonomically) 'webapp'. It may just be impossible to have a perfect solution for loaned-out iPads. The situation is different with the users' own devices of course - they will know how to tap/scroll etc and the museum will not have to worry about the visitors accessing other sites on the web - it will be up to the visitor.

We have two versions of the 'app'. One for each stop on the trail, intended for use by a visitor standing in front of an object, and with access to the QR code. The other which can be used 'standalone' with arrow keys to take you from one stop to the next.

Not just a Berkshire Farmer trail

Sunday 27 May 2012

Tweet a sheep


Mondrian-on-iPad inspiring bunting design for MERL Fete, 9 June, Reading
More sheep tweeted from the Young Farmers' Club Berkshire Country Show, Englefield Estate, Nr Reading, 27 May 2012. And our intrepid iPad-wearing camera team took these photos:

Visitors to MERL's stand at Lambing Sunday, Amner's Farm, near Reading, Berkshire, UK, 29 April 2012 made their own sheep and took photos of real ones, and some very new lambs, with iMuse iPads.

Make-a-sheep flock

We tweeted some @imuse_programme and put them in our sheep gallery alongside other pictures from the MERL.
See Tweet-a-Sheep's set of photos on Flickr.






See Loren's photos of lambs here.
And we made a video of a lamb being born.


And here it is being watched - MERL and iMuse 'Cultivating knowledge'!

Friday 20 April 2012

More experiences with touch screens and QR codes

We've found that some people can have difficulty making touchscreens work. There can also be problems with lining-up the camera  on a smartphone or iPad with a QRcode. A previous blog, http://imusenews.blogspot.co.uk/2012/02/initial-experiences-with-touch-screens.html, described these problems.

We have a bit more experience, from both visitors and volunteers/staff at our iMuse partner museum and from more elderly and partially-sighted (potential) users elsewhere.

First, on the touchscreen, it seems some people just do not have whatever the right 'chemistry' or whatever is needed on their fingertips to get a screen to react. Here is a 92 year old, who can see well enough to touch an icon on an iPad 2, and who is proficient with similar manual tasks such as typing. Despite help, the iPad just did not react at all to his touch. Interestingly, an attempt on a subsequent visit, this time with the new iPad, presented no problems at all and touching, swiping and pinching were all fine.

A staff member at the museum described a similar touch problem with an iPhone, which would not react at all. However, trying our new iPad was fine. Now, they had just come from a shopping trip during which they'd tried out some hand creams. Pure speculation, but is there a connection? One of our volunteers (who wishes to remain anonymous due to this unsavoury habit) confesses to licking her fingers before using a screen that isn't reacting (and sometimes feels this helps also on a laptop tablet-mouse). Is this real or the start of a new urban myth? What about the weather? Is a very dry day unhelpful?

A museum volunteer just could not get a 'touch' on the iPad to work but there could be a reaction to movement - the whole screen in an application shifting. This can be disturbing for people not used to it -  they can even think they have 'broken' something. We have had this 'fear' reaction also from someone in their 70s who is a long standing computer-user, but used to the more mechanical 'feel' and reaction of a keyboard and mouse-click.

Earlier, we found another 92-year old felt reasonably comfortable with trying out Historypin (which involves touching a map) on an iPad 2, saying she 'would enjoy doing this', but again there could be unexpected movement as the user leaves their finger on the screen, or inadvertently touches it, for example while passing the iPad to a companion. For now, we are locking the screen in the trial 'apps' but this isn't ideal as some of the usefulness of the iPad (e.g. pinching to increase the size of photos to see more detail of a museum object, or as an aid to those with failing sight) is lost.

The iPad can also be awkward, and rather heavy for someone with weak wrists to hold. Without any sort of extra case it can feel a bit hard and 'slippery'. We also found during the Project Berkshire experience in the shopping mall that some people preferred to use the iPad mounted in a box to do the drawing activity, somehow maybe it felt more 'secure'? For its use as a QRcode reader, mounted for example on our trolley for a museum visitor to wheel around (http://imusenews.blogspot.co.uk/2012/02/great-reading-cheese-mystery-part-4.html) we have been thinking of moving from the amateur-looking sticky tape and cardboard box to a custom-built wooden box [as befits a Rural Life museum].

This would however increase the weight which may not help more frail users when using it say at home. This is a consideration for our new project, using the iPad and music, where the iPad will be used in partially or totally 'uncontrolled' environments in a care home or in the user's own home. Perhaps again, using it on an adjustable trolley/table rather than handheld might be the way forward? It would give the user one less thing to worry about. Have other projects had experience with this elsewhere?

Using the iPad in a box with QRcodes on movable labels has proved extremely reliable for all visitors to our mini trails. In fact, children enjoyed having to control sliding the label under the camera until the iPad 'beeped' and put them online. However, for a partially-sighted user who tried out the box, this lining-up proved a bit problematic, and we have not yet had any user with more difficulties with hand-control try it. Our idea at the moment is to use reasonably thick card for the labels, to give stiffness, and to provide some sort of raised guide rails to help line up the label as it is slid into the box. We'll do some further testing with users and report back!

Wednesday 28 March 2012

The Great Fire Engine Mystery - the story

It's Good Friday - the one day in the year that the workers in the village have as holiday.

But, Chief Engineer Rab Bit and his team have to test the fire engine.

Disaster strikes as Rab is walking to the village through the woods. He steps on a rabbit trap. He drops his notebook. He manages to escape but his leg is broken. He can't organise the fire engine test.

His team do their best.

They wheel the fire engine down to the village pond. They put one end of a hose in the water. They hold the end of the other hose up towards the trees. They start pumping. Everyone comes to watch.

A great cheer goes up as the water gets to the top of the trees. The fire engine is working.

But suddenly they hear a scream. Mummy Duck comes running up. Duckling is missing. One minute he was taking his first swim in the pond. The next he was nowhere to be seen.

Whatever happened? And where is Duckling?

Crack Reading detectives are called in to look at the evidence.


Some children by the pond thought they saw something fly past. Luckily one of them has taken a video on her phone. The detectives have a good look at it.


Is that Duckling zooming past? It can't be. Duckling can't fly yet. He was only just learning to swim.

The detectives find out how the fire engine works.


Was Duckling sucked up by the fire engine? But that should be impossible. A fire strainer on the end of the hose would have stopped anything being sucked up.

They find Rab Bit's notebook where he'd dropped it by the rabbit trap. He had made a note to take the fire strainer with him.

The detectives hunt for the fire strainer. It looks very new and completely unused.

The detectives have discovered that the team forgot all about the fire strainer. Duckling must have been sucked up by the fire engine and shot out of the other end towards the trees.

They hunted high and low. Eventually they found Duckling, looking very angry, high up in a tree.

Mummy Duck was very happy.

The fire team were rather embarrassed but they never forgot the fire strainer again.

Chief Engineer Rab Bit was so grateful that he gave the detectives a medal and tickets to watch his favourite film, Tilley and the Fire Engines (1911).


............
The not-so-Alternate Reality

Built in 1839, the fire engine at the Museum of English Rural Life, Reading, UK was in service for over a century. It was tested on Good Fridays as that was the only day, apart from Sundays, that the people in the Norfolk village did not have to work. Testing it was a spectacle that everyone came out to view.
Privy photo courtesy the Ramsey Rural Museum Cambs

A Chief Engineer and two other men were paid a small amount to tend the engine which was last used on a call to a privy fire in 1930.

The village decided it was too expensive to keep the fire engine in the 1930s but during the Second World War it was positioned by a farm pond in case incendiary bombs hit the hay ricks.

Further information about the fire engine is in the Museum of English Rural Life catalogue
http://www.reading.ac.uk/adlib/dispatcher.aspx?action=search&database=ChoiceCollect&search=object_number='51/410'

Just as we were setting-up the trail in the Museum, Fred the Conservator showed us a wonderful Huntley & Palmer biscuit tin. Dating from the 1890s, the tin depicts a steam-driven fire-engine drawn by two horses, with lively scenes of fire fighting. Fred kindly put it in the horse-vet display case near the fire-engine. Fantastic real-time museum display design! Huntley & Palmers was a central part of Reading life in the 19th and 20th centuries, and Alfred Palmer built 'East Thorpe' (Later St Andrews Hall) which now houses the Museum's extensive archives.





Fred also found a video showing a fire engine like the one in the MERL being pulled by a horse in the Netherlands.http://www.brandweerevenementen.nl/Videos/MOV02419.MPG

and there's another Tilley engine being demonstrated in New Zealand at http://youtu.be/2Ed39zcO84Y



Friday 9 March 2012

Getting to grips with the heritage trail

 iMuse in Reading is creating a small exhibition to accompany The Friends' London Road Campus Heritage Trail (Sunday 25 March 2012 - all welcome). After a morning going through the photos we already have from The Friends' and Women's Club previous mini exhibitions plus those in the UMASCS (University Museum and Archives and Special Collections Services) archive at the Museum, we had to check out where a couple of them were actually taken
(original (c) University of Reading)
Here the correct lodge is pinned down through its unusual decoration. Another photo, claimed to be from Shinfield on an official University postcard (not the Museum's fault!), was found to come from the old Dairy immediately outside the Museum building itself. Verified by counting bricks and position of drainpipes. A good mark for iMuse's heritage sleuthing if not a very glamorous task.
Now we have to decide how to display - on separate exhibition boards and/or overlaid on the diagram of the new use for the site and/or on a diagram of the old site layout and/or via Flickr, Pinterest, Tumblr, Historypin. How best to arrange for display on iPads or visitors' phones? How much text/audio to add? Should we trial doing 'proper' audio descriptions? How to keep the photos for another time?

What will work best in the reception area for the Sunday event? Will the University Court the next day be in the same place? How can we support the lightweight, cardboard display as the walls aren't totally flat (there's a piece of panelling on one, window halfway up on the other).


For an IT based programme, iMuse people are spending a lot of time with double-sided sticky-tape and paper...here printing out the basic photos for the exhibition... and it went 3D when the iMuse trolley was delivered - flatpacked.

Next week we'll get back to digital....

How many women does it take to assemble a flatpack? It was the third one who cracked and asked a man for a set of screwdrivers...

Friday 2 March 2012

What are we all here for anyway? - Part 2

What's imuse trying to achieve? Part 1 is at http://www.aact.org.uk/imuse.php. Here's some more thoughts.

We picked up interesting ideas from Museum Computer Network conference, Atlanta, November 2011 especially from Nettrice's workshop on Alternate Reality Games - ways of encouraging visitors and museum interaction. Some of those methods were used in the mini [cheese and cheesey] ARG at half-term.

Now we have the book Museums at Play - Games, Interaction and Learning (ed Beale, Museumsetc, 2011). As we look more closely at what we are trying to achieve, it seems worth jotting down bits as we go along so we remember them. The very first sentence was worth the expense! It starts

      'Interactivity, curiosity, challenge, cooperation, choice, creativity, discovery, failure'

That sums up (rather more succinctly than in http://www.aact.org.uk/imuse.php) what imuse is trying to enable.

OK, we are working within some definite constraints. imuse is a project being run by a tiny charity - we are not ourselves a museum. The Charity's aim is to find ways that inclusion can be increased for those with communications disabilities using IT [our Charity's strapline is 'IT helping inclusion']. imuse is exploring systems that enable 'interactivity, curiosity, challenge, cooperation, choice, creativity, discovery, failure [well, and success!]' in the context of: small and moderate sized museums that don't have dedicated IT teams or much (if any) spare cash for trying new things or buying equipment.

Our plan (to 1Q13) is to try out ideas in 'several' (currently defined as 'three') museums. If things look promising (i.e inclusion increased) we aim to explore the possibility for setting up a sustainable advisory service.

We are an 'infrastructure' project. That is, we look at how museums and their visitors can put in place systems which aid inclusion, particularly using IT. It is then up to the museums and visitors how they use those systems towards their own aims. Taking the analogy for physical access, a consultant may advise a museum on where to put lifts, toilets, the height of the reception desk, space around objects. The consultant will have done a good job if more people can get into  and move around the museum. Why the visitor wants to do this and why the museum wants them to do it are different matters, will change over time way after the consultant has gone and will have many facets.

For example, one visitor may want to bring her grandchildren somewhere fun for a holiday outing where they can do things together, another may want to study a specific museum collection. The museum may have funding to help local schools with part of the national curriculum, or  have an aim to increase volunteering. The access consultant may have been apprised of some of these at the start of his project, but cannot know them all because things change. Those outcomes are not his speciality. Getting people in and moving around is. After that it's up to visitors and the museum whether they use the systems for having fun, running a cocktail reception, formal learning, somewhere to go on a wet Sunday.


Thursday 1 March 2012

The Great Reading Cheese Mystery - Part 5 more observations from half-term

Lorna noted these comments made during the Great Reading Cheese Mystery trial at the Museum of English Rural Life.

"best trail I've ever done at a museum"

"it was really fun and I liked it a lot" (6 year old)

"it was fun but someone was sitting on the basket at clue 6"

"it was fun but hard to find the information" -older girl 11/12ish

"that was really, really good fun"

"that was just excellent"

And here are some observations:

- one person did the entire trail without returning to scan the clues (this was an adult who said they had a child, although the child wasn't actually seen at any point)

- observation from adult who took two children round separately (i.e. adult went round trail twice) commented that they 'got bored of reading the parents' sheet and gave up reading it after struggling through the first paragraph.' they felt 'it took the enjoyment away from the trail' and that they 'enjoyed and learnt a lot more from just reading and using the detectives report to communicate with the children'. [Further observation from Annette - most parents seemed to have enough to cope with without taking a parents' sheet. We printed 25 and probably got rid of no more than a dozen (though at least 84 adults took children round. The more useful place for them was probably for those who stayed to talk further about Reading and cheese - not many but enough to make it worthwhile - though most times I forgot there was a sheet they might find interesting post the trail. Speculating I would say the sheet looked too serious and 'school like' for what was meant to be a fun, shared half term activity encouraging communication].

- after a while clues began to curl and the inigma machine failed to recognise them

- some clues were found ripped up [very carefully, along the dividing lines and put back in the clue basket - making it difficult to see in passing that the stock of clues was running low. This was next to the tinies' model farm play-area so may have been a 2 year old vandal from there rather than a registered detective. Annette has kept the one that was actually chewed as a souvenir].

- as far as our records go, only one parent-child set started the trail but did not finish it - in fact stopped after going to the first clue site, saying the game was too difficult for the 6 year old and the child did not want to continue. More support was offered but not accepted.

- a parent and child were doing the rat trail and came and asked if I knew where the last rat was. I explained that Judith at the desk had a help sheet. As Judith was on the phone and there was a slight queue. I offered to have a look at their clipboard and see if I could remember where the last one they were looking for was. This led to me getting the rat trail up on the iPad [this is on the Open University's free Our Story app] and talking the child through each slide on there, to see if they had found the rat pictured. This helped them find the rat they had missed, without being too obvious about where it was. They then went off to find said rat and later when undertaking the cheese mystery, thanked me for the help in finding it. Not strictly cheese mystery but I thought it was a good thing to note and they seemed to quite enjoy looking at the rats on the iPad. They also got correct names for objects of where the rats where hidden when going through them on the iPad. (as in the object names of where they found the rats were slightly incorrect in the first instance)

-  there seem to be 2 ways of viewing the Mystery - one as a quest and other as getting round the museum. A lot of children saw it as a quest-like adventure whereas for parents/grandparents etc that went round with younger ones, it was more of a different way of getting around the museum. [we had deliberately designed it so the groups had to go through a substantial part of the museum for three clues, and for another had to go in the opposite direction to the temporary exhibition which people often said they had not realised was there].

- cheese making part of the trail - a lot of people missed the full content of this part of the trail and the detectives' report came to the bottom of the page part way through and therefore this led to them missing the need to turn over the page. Maybe a P.T.O would have been helpful here [we tried to get more of a 'flow' about the actual cheese making process at one clue stop. This meant changing gear to look at 3 objects and as it coincided with having to turn the page on the detective report, a lot did not manage to do all of this. By contrast, a few families looked really closely, lead poisoning being a topic which one mother and child had discussed and the child really interested in e.g.].

- one child asked to do it again - completed it very quickly

- 'but we can find it' - two girls [?] when asked if they knew what a milk float was - a positive can-do attitude as despite saying no they didn't know what it was they weren't fazed at all and declared as it says that 'we can find it!'

- Lady (grandparent) was going to tell the story of smelling the cheese to others as she found it very humorous and obviously a must-tell to her friends!

- Reading cheese press - thought it was from Dorset [it was - where it was made. Quite a lot of people didn't take the extra step to read the old museum label to find where it had been used. - and did a label disappear during the week? This was another 'change of gear' in terms of observation which many didn't manage]

Wednesday 29 February 2012

The Great Reading Cheese Mystery additional notes


As one of the project aims is to encourage people to learn more about their heritage, the project worked on creating a mini Alternate Reality Game aimed at children aged 6- 13 visiting the MERL during the February half-term.
A topic was selected that incorporated the fact that the building next door to the MERL was once a dairy used by the British Dairy Institute, an associate of the old pre-university college. Objects from the Institute and the University are in the MERL, which includes a particularly extensive collection of objects related to butter-making. 
A storyline was then formed, using objects in the MERL that had local dairy connections, for example a milk float and a cheese press.
The MERL had advertised its activities for the half-term week as suitable for children aged 6+. So it was decided to aim for the same age range.
The actual mystery game itself involved children coming along to the ‘forensic lab’, a table with iPads, clipboards, clues and volunteer helpers known as the ‘lab assistants’. Here the children were signed up as detectives, which involved them scanning an ID card which had a QR code on it. The cards and also later clues, were scanned via the i-nigma machine (an iPad secured in a box, on a table) to discover the child’s detective ID number. From there they were given their first clue (a slip of paper with a QR Code on), which was again scanned by the iPad to reveal the location of the next clue. At each trail stop where the clues were collected, the children were asked to answer a question about the objects nearby, which were of course related to the cheese making theme of the mystery. Each clue had to be brought back to the lab and i-nigma machine for scanning, to reveal information about the location of the following clue. The final question asked the young detectives to smell a block of smelly cheese and identify which cheese they thought it was. They were then rewarded with a certificate of appreciation for their help in solving the mystery.

Sunday 26 February 2012

A trail based on 'Not Just a Berkshire Farmer' - Part 1 - initial ideas

A local farmer, Bert Houghton, wrote some charming books in the '80s and '90s about his experiences.

We were introduced to them by his step-daughter, who is the head of a special school nearby. We've now found copies of 'Not just a Berkshire Farmer' and 'Just more of the Berkshire Farmer' in the Museum of English Rural Life library, and also on Amazon (so we've splashed out). All the copies are signed by Bert which  is a lovely touch. The Museum archivists have also found us the copy of Farmers' Weekly for 1975 on which a poem in the book is based.

We've found some objects in the MERL that are very similar to those in some of the illustrations. We are now trying to find out who may own the rights now to both the illustrations and the text to see if we might use them in a trail around the Museum, especially for visitors who might find communication difficult for one reason or another.

Our ideas are similar to those for the Olympic trail (see next blog). A two-sided card would hang from the object. One side might look something like this:


The other side might look something like this (note, symbols are copyright Widgit Symbols Ltd)




Ure museum Olympics trail - Part 1 Preliminary thoughts

Amy in the Ure Museum, University of Reading, UK, has given us some terrific material for an Olympics trail. This would be in addition to their exciting work they are already doing with the Open University producing an iPhone app, and also two local schools looking at the objects in imaginative and fun ways.

We think a shortish trail of a few Olympic-related objects, described in Widgit symbols and augmented by info online might be fun and useful especially for those who find reading and general communication difficult.

Our current idea is to have a card printed on both sides hanging near an object. Amy has pointed out a very useful area next to each case which we might be able to fasten things to without in any way disturbing the current displays.

The card would have quite sizeable dimensions - something like 7cm x 21cm - to make it easy to handle. Visitors could either use it as it is, ignoring the QR code, or could scan the code with their own phones or, for specially organised trips, with an imuse iPad box (which is designed to be specially easy to use for anyone who finds accurate use of a touch screen a bit problematic).

Here's a preliminary mock-up of a card. We'd welcome comments on usability etc. Note that the symbols  are copyright Widgit Symbols Ltd.
Side 1
side 2


Wednesday 22 February 2012

The Great Reading Cheese Mystery Part 4 -making the QR code reader


We needed a cast-iron way that visitors taking part in the game could get the 'clues' decoded. Having experienced problems with wi-fi coverage in some parts of the museum, and also found some visitors had problems with the iPad touch screen, we used an iPad box and security device to make a (very) simple prototype 'machine' to stand in one place in the museum. Holes were cut in the box to allow use of the cameras, access to the power inlet and so on.

An iPad 2 was loaded with the i-nigma QR code reader app, placed inside a security shield and placed on top of the box.

See: http://www.flickr.com/photos/aacttest/sets/72157629434314079/

A small adjustment was needed - an extra 'slot' through which a torch could be shone when light levels were low.

We did not use the matchbox to load clues in practice as it was fiddly and added time. Children just put the clues (which were printed on ordinary 90gm paper) into the slot which was made half an inch deep.

However, some further adjustment is needed to guide the code to an exact spot. Children using the machine enjoyed 'lining up' the code with the reader's preferred area, but for more certain outcomes when used by those who might find this difficult, or who are more interested in getting the information than 'playing' with the iPad, there needs to be a guidance mechanism for the card containing the code.

The iPad cover was taped to the box to prevent users slipping things down inside. We are going to encourage visitors to bring their own iPads. A similar box onto which they can put their own iPad without fixing it permanently might be worth trying.

For general use around the museum, we will also try mounting the box on a trolley. This might also get round the fears about security. Not a solution that would be feasible in a very crowded gallery, but one that might work in smaller, less densely visitor-packed museums, or for use in small tour groups. It will also help those who find carrying the iPad for any length of time difficult, and those who find it difficult to 'line up' a QR code on an object with a smartphone or iPad camera.

If the box proves useful we might get one made of a suitable material (wood perhaps for the Rural Life museum).

It would be too intrusive to have this sort of box in many fixed places around the museum. However, it sounds as though there has been some work on doing something similar for visitors to use with their phones and we'll investigate that. It may be a way of getting round the lack of NFC (near field communication) on current generation iPhones and other smartphones and could help those who find lining up on a QR code difficult, for example because of poor hand-eye coordination or through sight-impairment.

The Great Reading Cheese Mystery - Part 3 Half-term visitors taking part


This note gives the numbers taking part in the imuse-organised activities in the Museum of English Rural Life, Reading, UK, half-term week February 2012  .

Number of children: 134
Quite a few more than: 85 adults
Total number of people more than: 219

The Great Cheese Mystery Trail is described in other posts.
Daily breakdown:
Tuesday: 30 children; 21 groups = min no adults. Total at least: 51
Wednesday: 20 children; 13 groups = min no adults. Total at least: 33
Thursday: 32 children; 18 groups = min no adults. Total at least: 50
Friday: 39 children; 26 groups = min no adults. Total at least: 65
Saturday: 11 children; 5 groups = min no adults. Total at least: 16
Sunday:2 children; 2 groups = min no adults. Total at least: 4

The Great Reading Cheese Mystery 'full story' can be read online (available through www.imuse.org.uk which children had on the bottom of their certificates at the end (though quite often we forgot to point this out).) The online story has been opened 35 times to date.

The 'vagueness' of some clues (referred to in Rob's post, below) led to increased interaction between visitors and the imuse people manning the 'Forensic Lab'. This is a plus for a communications-charity project! It would be a minus if we wanted to have trails where the visitors could do them unaided and/or we didn't have a fairly highly manned central place visitors could go for help/discussion.

Feedback from children was almost universally enthusiastic. They were given a chance to 'vote' at the end on whether it was 'fun', 'sort of OK', 'not fun' by putting the appropriate smiley face card into the i-nigma machine (the iPad).  We weren't very careful about asking everyone to vote, and sometimes a vote was put in for a group rather than individually.

The more adult vote ('we found out quite a bit', 'we found out a little', 'we didn't find out anything new') had even lower numbers of participants as we rather got involved in the business of cheese sniffing, hearing what people had to say and managing the certificates and the machine.

For what it's worth the feedback into the machine was:
It was fun: 79; it was sort of OK: 8; it wasn't fun: 2;
We found out quite a bit: 20; we found out a little:8; we didn't find out anything new: 2

Probably the place where adults found out most was at the end where there could be a discussion about Berkshire not being a traditional cheese county, but that local cheese making had a renaissance (two were named in the trail and contained local place names), that the BDI dairy was next door and now the cafe and that Reading still had a strong interest in dairying and cheese-making courses in particular. Several adults said they'd never known that and a few stayed longer to discuss further.

Whether many of the children learned a lot is difficult to judge. Reactions varied from a child coming back telling us about the cheese press being poisonous (it contained lead) and other detail about objects, to those who zoomed around looking for the next clue at high speed.

At least two children downgraded their vote from 'it was fun' to 'it was sort of OK' explicitly because of the smell of the cheese (the adults protested to them that they'd had tremendous fun, but this did not sway their vote!). One 8 year old went to see his grandmother later that day and said he was going to sue us because he'd never forget the smell....

We also had a 'ways of i-seeing' activity (to mirror the Museum's own activities with various optical devices such as kaleidoscopes) where a visitor could pick their favourite museum object, and transform it optically using the Photobooth app on an iPad 2 (securely slung around their neck). We know 8 people took part early on in this, producing some interesting results (see www.imuse.org.uk for pointer to these on Flickr) but we ran out of effort to run the two activities in parallel.

We had not advertised these activities and very much benefited from being 'off the  back' of the Museum's advertised activities, with people able to join-in several activities during their visit. Tuesday and Thursday had activities for 6+ advertised, and Friday for younger children.

Monday 20 February 2012

The Great Reading Cheese Mystery Part 2 - Report from the weekend


Notes from Rob Davies, a member of Museum of English Rural Life staff who helped out Friday-Sunday

Initial responses
Families were very keen from the beginning, the use of an ipad is considered an exciting and surprising activity in a museum. A parent said “the last thing they expected to see or use here was an ipad based activity.” Children liked having their own board and Detective ID, from the moment they could scan their ID they were very much involved. The novelty of using an ipad was maintained right throughout the game.

The game
Children enjoyed the “hunt” around the museum, finding the clues and discovering new objects such as the milk float was a great positive. Some families answered the questions and did the whole game properly; about two thirds were happy to find the objects. Two visitors used their own iphones for the clues, however at the last clue they were stumped on how to find a lab technician. The hunt around the museum also saw families split up, at times children were on their own without an adult who couldn’t keep up with them. This is something that the staff can’t do anything about, apart from stress at the beginning about keeping as a unit.

During the busier moments, children were crowding round and bustling to have a go on the ipad creating congestion. On future projects, the use of two ipads would be good, this could still be manned by one person if the ipads are working correctly.

The clues
Families found the clues a bit vague, they needed to be explained by the member of staff.

A suggestion for the future is to have a workshop with families to create the clues. 

Wednesday 15 February 2012

Initial experiences with touch screens & QR codes

We've tried a very simple 'game' in which an object had an A4-sized label attached looking like this. The child is asked to find one of the labels in the museum, a volunteer scans the QR code with an iPad 2 and the child is asked to 'touch' whichever object they think they are looking at. The reasons for doing this, including the use of Widgit symbols for objects can be left till later. For now this is a note to remind us of the practical problems and what we've done since.


The 'game' was trialled with some under 5s (plus mothers) and also shown to some museum volunteers, a few other visitors and staff. Problems included: small fingers not 'touching' enough, 'dry(?)' fingers just not getting a response, elderly visitor with gloves on (did not feel could ask to remove), a vague 'fear' of touching the screen, response time not completely instant (child used to iPad apps).


There were problems in some areas of the museum with variable wi-fi (appearing sometimes on one moment, off the next). Lining up the iPad (which was hung round the neck) with the code caused some uncertainty on occasion (possibly the non-central positioning of the camera on the iPad causes problems in alignment that don't occur with a smartphone). Shadows occasionally caused a problem. A4 sheets were hung with string from the objects. It was not always possible to get them so they didn't move/swing round or so that they were at a good height, though some of these problems were due to their temporary, experimental unplanned nature.


For our half-term activity (The Great Reading Cheese Mystery qv) we wanted a totally reliable way of children being able to get an iPad to 'decode' a clue which included a QR code. We therefore set up an iPad in a makeshift box, on a table with good wi-fi access. The children find a 'clue' and return to the 'lab' to have it analysed by the decoding 'machine'. So far the i-nigma QR code reader app has been found reliable and this was loaded. The iPad was set not to turn off to minimise things that 'could go wrong' though the i-nigma app would need 'resuming' if not used for some time.


The child slid the clue under the iPad in a slit in the box. The iPad then revealed the analysed 'clue' (a simple wepage).


Apart from one very brief spell lasting a minute or so (in which i-nigma reported server problems) the decoding has been fast enough and totally reliable over two days. On the whole, children quickly learn how to position the code to get the app to 'beep' that it had read it. Some easily learned how to go to 'home' and restart i-nigma. Children seemed to enjoy using 'the machine'. The 'machine' was movable so a child in a low wheelchair was able to use it and read the resulting clue. Children down to around 4 years old took part successfully. The machine was 'manned' by volunteers throughout.


Of course, we would like to have much more mobile access around the museum. The iPad has some proven advantages for people with various types of communication and related disability, using the inbuilt Accessibility features. However, its weight, the problems of reliably touching, wi-fi difficulties and problems of aligning with QR codes mounted in the 'traditional' museum position (e.g. on an existing label), not to mention security issues, have put us off  using it in this 'conventional' way.


One of our next steps will be to trial a lightweight but stable trolley which small groups can take round the museum, picking up QR codes on cards and 'feeding' them to the machine rather than the other way round. We will need to chose objects for their good wi-fi coverage and physical accessibility as well as for their interest/relevance to the trail or game.


We hope this way to enable visitors who find difficulty in typing (e.g. to put in an object's stop number) or reliably using a touch screen to participate in a trail and to take part in choosing what they find out about.

Sunday 12 February 2012

The Great Reading Cheese Mystery Part 1 - Creating our first mini Alternate Reality game

The 'iMuse in Reading' sub-project aims to encourage people to learn more about their heritage and that of others in novel ways. We are creating a mini 'Alternate Reality Game' (ARG) aimed at families with children aged 6-13 visiting the Museum of English Rural Life during half-term, February 2012. The techniques we used were informed by a workshop at the Museum Computer Network conference in Atlanta, Georgia, November 2011.

The Museum has a growing interest in promoting 'Sense of Place' and 'iMuse in Reading's' funder (Reading Borough Council through its Culture and Sport Fund) wishes to promote local people's knowledge of local history.

We have selected a topic which takes advantage of the fact that the Museum is on the site of the newly refurbished University of Reading London Rd campus. Serenditpitously, the building next door to the Museum was a dairy used by the British Dairy Institute, an associate of the old pre-University College. This building is now a cafe and serves as the cafe for Museum visitors. Objects from the Institute and from the University are in the Museum, and the University maintains a strong tradition of both dairy research and specialist teaching in its departments of Food Science and Agriculture. Reading itself being a highly urban environment, it seemed likely that many local people did not know about this historical and continuing link with rural life.

The Museum holds an extensive collection of objects related to butter-making and runs events which include butter-making. However, Lorna's advice was that cheese had the potential to be more 'hilarious' to children. With the help of Greta, a member of Museum staff, we scanned the online catalogue. There were some striking objects with local dairy connections [e.g. cheese press, milk float] and some which were strikingly large but unlikely to have been noticed before [e.g. whey heater, milk churn].
There was also the potential for following a storyline - cheese production - though we have had to modify this slightly due to the layout of the Museum being materials- rather than process- based, and some relevant equipment being in the not-so-accessible store upstairs.

Berkshire is not well-known for traditonal cheese making, but there has fairly recently been a resurgence of interest in specialist cheeses, and there are now two cheese-makers within a few miles of Reading, both making cheeses with locally-related names (Barkham Blue and Spenwood, named after Spencer's Wood).
There was a further piece of context we wanted to include. The Museum has a temporary exhibition of rural photographs and has based this half-term activities around the theme of 'all things optical' encouraging visitors to investigate new 'ways of seeing'. While our other activity (Ways of i-seeing, qv) more closely follows this theme, there was  potential for including a photo in the game.

The Museum had advertised its activities for this week as suitable for children 6+ so it seemed sensible to aim for the same age range as we had done no advertising of the game.

After some discussion, and several 'walks around' the main, ground floor area, we firmed up on these aims for the game:

For visitors
  • A fun activity for family groups where the children have a definite role
  • Encouragement to talk about what they are looking for by making the trail aspect not immediately obvious.
  • Encouragement to explore the full area of the ground floor and to look at objects in a little more detail than might be the case if just walking around
  • Coming away with some increased knowledge of Reading's connection with dairying and cheese-making in particular.
For us a chance
  • trial some technology (QR codes, iPads, wifi, web access) in a 'real' museum context
  • observe how such an activity increases (or otherwise) communication both within groups and with museum personnel [imuse helpers in the main on this occasion]
  • get some feed-back from visitors
  • possibly extend visitors' interest beyond the visit by pointing them to online content (especially the backstory which can be made more accessible e.g. by audio)
At the time of writing this post, a draft trail has been tested by Rebecca, 13. As a result, some modifications are needed to make parts of the trail a little more (but not too!) obvious. When this is complete, a further blog will describe how the game was created and publish the materials used. Meanwhile, a draft of the backstory can be read here. This will be updated to reflect the revised game plan before it goes live on Tuesday.